UPDATE INFO: v0.0.6.1 Released

v0.0.6.1 has been released and available to download through the Game Updater.

Changelog:

-Powerup sounds no longer play as if everyone in the area is carrying it.
-Separated Gadgets and Weapons. You can now easily switch between gadgets and weapons with a single button, like the original game. Can be toggled with command “selectmode”, available in the options keybinds menu
-Added Alternative Fire Mode 2 to keybinds (default mouse3/middle mouse button).
-Fixed server crash if a player disconnects while carrying a powerup
-Added MI6 Stealth, Kiko, and Zoe player models
-Improved the gaps in the Oddjob character model.
-Player models are now randomly selected in deathmatch, and in CTF/TDM they will be randomly selected based on team
-Improved weapon spread and recoil system that rewards skill. Accuracy is dependent on several factors now, including movement and time between shots, and type of weapon
-Fixed hidden weapons/gadgets in the weapon select carousel
-Music no longer restarts when a new player joins the server
-Fixed a few memory leaks in the CTF game mode
-Updated dm_japan
-Ammo HUD indicator is replaced with Nightfire style ammo indicators. Removed HL2 ammo indicator.
-Added item_arrowshooter entity. Can be used to create traps in levels.
-Updated ctf_knox music
-Updated gunbarrel sequence
-VASTLY improved helicopter controls.
-Added a roll cap so players don’t flip helicopters upside down.
-Fixed weapon scopes not working after flying a helicopter.
-Fixed server crash if player disconnects while flying a helicopter.
-Helicopters no longer move forward and up at the same time at a static rate. Forward/Up movement is now based on pitch.
-Made helicopters not take damage from the skybox.
-Updated the hitbox on helicopters.
-Fixed helicopters colliding with trigger brushes.
-Fixed helicopter obscuring the player’s view.
-Fixed incorrect helicopter HUD controls
-Added speed control to helicopters. Change with Altfire 2 (Middle Mouse)
-Fixed MP9 burst fire only firing two bullets after a full reload.
-Fixed MP9 burst fire and animations not being predicted properly.
-Fixed MP9 recoil
-Fixed minigun recoil
-Added the ability for a server to change a player’s view angle and offset
-Players can now be killed while driving a vehicle
-Fixed rocket launcher firing another guided missile if exiting guided rocket mode after the initial cycle time
-Fixed rocket launcher firing another rocket if the player uses primary attack while flying a guided missile
-Fixed potential server crash when exiting guided rocket mode
-Fixed map time limit counter not being centered
-Reduced the size of the weapon muzzleflashes
-Fixed the commando laser lag.
-Commando lasers now show up for all players in the right place
-Fixed tickrate not setting properly
-Replaced inline assembly for the tickrate function
-Fixed cl_updaterate engine hook for listen servers
-Changed default zoom_sensitivity_ratio to 0.2
-zoom_sensitivity_ratio is now stored on game exit
-Shotgun is now one shot kill to the head
-New wood footstep sounds
-New Frinesi and P99 fire sounds
-Fixed off-center Commando scope
-Increased overall brightness of CTF_Romania
-Lowered volume of helicopter