v0.0.6.4 has been released and available to download through the Game Updater. This updates includes the option to play against bots!
-Added multiplayer bots (controlled with ‘bot_add’ and “bot_count” console commands). They are a work in progress -Updated dm_japan, dm_office graphics (still a work in progress) -Various bugfixes in dm_austria -Fixed upside down lights in dm_knox and performance issues -Added new weapons: Laser Rifle (weapon_laserrifle), Up11 Dart Gun (weapon_up11) -Added proximity mine feature -Fixed invisible frag grenade view model -Fixed entity_light entity -Updated BSP Compilers: made .rad files function like GoldSrc in that the face specified as a texlight gets lit as well as emitting light from itself, changed default lightmap maxsize, disabled tjunction splitting by default (can be enabled with -tjunc), added ability to disable world splitting by hint brushes with vbsp (-nobspsplitonhint), added -ambient command line arg to vrad to allow global illumination values for maps -Fixed bondmines not respawning -Fixed flashlight not shining on player models -Fixed player models not casting shadows -Fixed tripmine laser beams -Various small fixes to models and textures -Fixed crash to desktop with bondmine in third person -Fixed ‘player has joined team’ message on main menu -Removed many maps that were not meant to be released yet -Fixed bug with gadget select -Updated to latest SDK, now requires ‘beta-test’ instead of ‘upcoming’ SDK Base branch -Various other bugfixes that have not been tracked
v0.0.6.1 has been released and available to download through the Game Updater.
-Powerup sounds no longer play as if everyone in the area is carrying it. -Separated Gadgets and Weapons. You can now easily switch between gadgets and weapons with a single button, like the original game. Can be toggled with command “selectmode”, available in the options keybinds menu -Added Alternative Fire Mode 2 to keybinds (default mouse3/middle mouse button). -Fixed server crash if a player disconnects while carrying a powerup -Added MI6 Stealth, Kiko, and Zoe player models -Improved the gaps in the Oddjob character model. -Player models are now randomly selected in deathmatch, and in CTF/TDM they will be randomly selected based on team -Improved weapon spread and recoil system that rewards skill. Accuracy is dependent on several factors now, including movement and time between shots, and type of weapon -Fixed hidden weapons/gadgets in the weapon select carousel -Music no longer restarts when a new player joins the server -Fixed a few memory leaks in the CTF game mode -Updated dm_japan -Ammo HUD indicator is replaced with Nightfire style ammo indicators. Removed HL2 ammo indicator. -Added item_arrowshooter entity. Can be used to create traps in levels. -Updated ctf_knox music -Updated gunbarrel sequence -VASTLY improved helicopter controls. -Added a roll cap so players don’t flip helicopters upside down. -Fixed weapon scopes not working after flying a helicopter. -Fixed server crash if player disconnects while flying a helicopter. -Helicopters no longer move forward and up at the same time at a static rate. Forward/Up movement is now based on pitch. -Made helicopters not take damage from the skybox. -Updated the hitbox on helicopters. -Fixed helicopters colliding with trigger brushes. -Fixed helicopter obscuring the player’s view. -Fixed incorrect helicopter HUD controls -Added speed control to helicopters. Change with Altfire 2 (Middle Mouse) -Fixed MP9 burst fire only firing two bullets after a full reload. -Fixed MP9 burst fire and animations not being predicted properly. -Fixed MP9 recoil -Fixed minigun recoil -Added the ability for a server to change a player’s view angle and offset -Players can now be killed while driving a vehicle -Fixed rocket launcher firing another guided missile if exiting guided rocket mode after the initial cycle time -Fixed rocket launcher firing another rocket if the player uses primary attack while flying a guided missile -Fixed potential server crash when exiting guided rocket mode -Fixed map time limit counter not being centered -Reduced the size of the weapon muzzleflashes -Fixed the commando laser lag. -Commando lasers now show up for all players in the right place -Fixed tickrate not setting properly -Replaced inline assembly for the tickrate function -Fixed cl_updaterate engine hook for listen servers -Changed default zoom_sensitivity_ratio to 0.2 -zoom_sensitivity_ratio is now stored on game exit -Shotgun is now one shot kill to the head -New wood footstep sounds -New Frinesi and P99 fire sounds -Fixed off-center Commando scope -Increased overall brightness of CTF_Romania -Lowered volume of helicopter